Announcing Pixel Starships: Galaxy!
Hi Captains!Today we officially announce the next giant leap for Pixel Starships, Pixel Starships: Galaxy!
Hi Captains!Today we officially announce the next giant leap for Pixel Starships, Pixel Starships: Galaxy!
Hi Captains! We hope you're staying safe, healthy and stocked with toilet paper. Just a quick update to announce that the upcoming Tournament 57 (LVII) will feature a few changes targetingunfair use of mechanics as a potential exploit. We have increased the duration of Immunity cooldown timers and
Greetings, Captains! We hope you have been staying healthy between adventures. With everyone busily working on bug fixes and client optimization, we would like to provide a quick update on our progress so far. We recently launched a patch that noted a fix for the Black Screen/Multicoloured
We would like to address a few concerns regarding the percentage chances of randomly generated in-game items (Using a system commonly known as RNG or Random Number Generator). We believe transparency to be extremely important as developers. It allows our players a glimpse into the extensive
Hi Captains! Creating and ensuring a fair and competitive environment is a core responsibility of Pixel Starships. At the same time we want to ensure the rules are dynamic enough for players to come up with creative strategies to compete and challenge each other while staying
Hi Captains! We wanted to take a quick moment of your time to address a few community concerns. We are aware of issues with the tournament searching for star matches - in particular in the February Tournament. We are currently looking at changes
Happy new year, captains, and welcome to 2020! This year promises to be a big one for Pixel Starships, with lots of new content planned, not the least of which is the release of the Galaxy Map Expansion. The full galaxy, featuring dozens of systems
Greeting Captains, We come bearing glad tidings! In the coming week Savy will be adding a number of new features to PSS (Namely, the new AI commands and conditions as detailed in the previous post,) not the least of which will be an update to
Incoming AI conditions: Enemy Room HP > 25%Friendly Room HP > 25%Friendly Room HP > 0%Current HP > 75%Enemy Room HP > 75%Friendly Room HP > 75%Target Room HP > 75%Target Room HP < 25%Target Room HP > 25%Friendly Room Is On FireNew Current Room and Origin
Hey captains! We were bowled over by the volume and calibre of entries we received for our inaugural design competition! Judging the winners was no easy task, but at last we are ready to announce our finalists! 3rd place - Argyle The Druid we were very taken