Galaxy Patch Notes V0.999.60

Hi Captains!

We hope you enjoyed this year’s End of Summer Splash! Today’s patch includes sweeping performance improvements for Pixel Starships, several Quality of Life changes, and long-requested Balance updates.

New UGC Designs

Today’s patch includes 9 Room Skins and 6 Ship Stickers designed by players using the UGC submission tool:

Congratulations to cheong昌 (Mechanical Bunny Girl), 茜尔莎 (Cat Ear Clinic), Vi852 (Stinger Spammer), AnonimG (Ashen Rocketsurfer Phoenix), RamenX (Malevolent Shrine), Lavender Town (PBH Mass Teleporter), Llama Cultist (BBH – Big Bomb Hangar), Cremling Ω (FMS – Federation Missile Silo), YangLionSpirit (Defender Capacitor), yasusu (Miru Sticker), dot.com70 (Certified Krill Issue Sticker), Sokudos (Hungry Sloth Sticker), MissileMike (Danger! Explosives! Sticker), Kafka (Archie’s Sticker), Zhwi (Ex-machina_Zhwi Sticker).

To Vote on future skins, or to submit your own design and earn Starbux every time the skin is purchased, please visit the official UGC Design Page.

Please find the latest Patch Notes below. Additional Patch Notes for previous versions are also detailed below. This update is now available on all platforms.

Please contact our Support Team if you experience any problems updating the game.


V0.999.60 Changelogs:

  • Google Play Sidekick now available on Android
  • New Research Requirement: Room Reinforcement
  • Wishlist feature added to Epic, Heroic, Scorched & Special Crew Pods
  • Reduced Research Times for all Crafts and Missiles
  • Cloaked Crews now Decloak faster when in the same Room as Enemy Crew
  • Cloaked Crews Movement Speed penalty removed
  • Recall Beacon Cooldown increased from 1 to 2 sec
  • Radar Room Detection reduced from 3 to 2 sec
  • Engine Room Evasion Regeneration reduced from 5% to 4%
  • Ship Thruster Room Evasion Regeneration reduced from 3.5% to 3%
  • All Room Cooldowns now progress separately from Room Reload Times
  • Teleport Repulsor Room Reload Time increased from 6 to 8 sec
  • Mass Teleporter Room Reload Time increased from 15 to 16 sec
  • Teleport Room Reload Time decreased from 5.5 to 5 sec, with 0.25 sec Cooldown Time
  • Laser Blaster Room now has 1 sec Cooldown Time
  • Ion Cannon Room Reload Time increased from 13.25 to 13.5 sec
  • Ion Cannon Room Cooldown Time increased from 6 to 9.5 sec
  • EMP Cannon Room Reload Time decreased from 7.5 to 6 sec, with 1 sec Cooldown Time
  • Gamma Beam Emitter Room now categorized as a Cannon
  • Gamma Beam Emitter Room Reload Time reduced from 7.5 to 6.5 sec, with 0.5 sec Cooldown Time
  • Irradiator Room Reload Time decreased from 6.5 to 4 sec, with 1 sec Cooldown Time
  • Irradiator Room now has a Volley of 3 and a Random AOE of 200
  • Irradiator Room Crew Damage reduced from 3 to 2
  • Irradiator Room Reload Time increased from 4 to 4.5 sec
  • Coilgun Room Cooldown Time reduced from 1.5 to 1 sec
  • Railgun Room Reload Time decreased from 10 to 7 sec, with 2 sec Cooldown Time
  • Photon Disruptor Room Reload Time decreased from 4.5 to 3.5 sec, with 1 sec Cooldown Time
  • Photon Disruptor Room Volley increased from 3 to 4
  • Photon Disruptor Room Volley Delay increased from .2 to 0.25 sec
  • Photon Phaser Room Reload Time increased from 2.5 to 3.5 sec
  • Seeker Defense System Room Max Range increased from 4000 to 5000
  • Missile Launcher Room now has 1 sec Cooldown Time
  • Missile Pod Room Reload Time increased from 4.5 to 5 sec
  • Missile Pod Room Cooldown Time increased from 0.5 to 1 sec
  • Torpedo Launcher Room Cooldown Time increased from 1 to 3 sec
  • Rocket Artillery Launcher Room Reload Time increased from 5.5 to 9 sec
  • Javelin Barrage Tracking Damage reduced from 2 to 1.5
  • Penetrator Barrage and Rocket Barrage Tracking Damage reduced from 1.5 to 1
  • Tracker Barrage Tracking Damage reduced from 6 to 5
  • Javelin, Penetrator, and Tracker Barrage ammo Reload Modifiers now match Single Shot versions
  • Penetrator and Tracker Barrage Volley reduced from 6 to 5
  • Javelin Barrage Volley reduced from 8 to 6
  • AntiCraft Rooms now prioritize Decoy Crafts
  • AntiCraft Rooms with ‘Random Unique’ and ‘Random Once’ Attacks follow Target Priority for all Volleys
  • All Hangar Rooms now have a minimum 1 sec Cooldown Time
  • Marauder Craft Cargo Space reduced from 3 to 2
  • Herald Craft now have a Maximum Teleport Limit of 5
  • Herald Craft gain a 0.5 sec Cooldown Time per 1 HP of Teleported Craft
  • Herald Craft Reload Time reduced from 8 to 4 sec
  • Herald Craft Reload Modifier increased from -60% to -50%
  • Stinger Craft Reload Time reduced from 3 to 2.5 sec
  • Queen Craft Reload Time reduced from 12.5 to 8 sec
  • Queen Craft Reload Modifier increased from -40% to -25%
  • Rook Craft HP increased from 18 to 20
  • Pawn Craft Reload Time reduced from 10 to 6 sec
  • Avenger Craft Reload Time reduced from 9.5 to 8 sec
  • Missile Turret Drone Craft Reload Modifier increased from -25% to 0%
  • Repair Drone Craft Volley increased to 10
  • Repair Drone Craft Volley Delay increased to 8
  • Repair Drone Craft Reload Time increased from 0.5 to 3 sec
  • Improved Compression Ion Charge Ammo beam animation
  • Item Sell Panel now uses period separators for Sale Values
  • Skin Menu Panel split into Default and UGC Tabs
  • Room Ammo Panel Reload Speed Modifier values updated for increased accuracy
  • Added support for ‘Ammo Selected’ AI Conditions
  • Added support for ‘Set No Target’ AI for AntiCraft Rooms
  • Expanded Defensive Craft Count AI Conditions
  • Expanded Missile Count AI Conditions
  • Assassin Droid AI changed to ‘Enemy Room Has Enemy Crew – Target Condition Room’

  • Fixed a bug causing inaccurate Manual ‘drag and drop’ Targeting on screen edge/different zoom levels
  • Fixed a bug causing incorrect display of Recall Beacon Cooldown values
  • Fixed a bug causing Ground Battle display inaccuracies when resizing the app window
  • Fixed a bug causing Crafts to be permanently slowed if Tractor Beamed before their Attack Orbit
  • Fixed a bug causing Herald Craft to be able to Warp ineligible Stinger Crafts
  • Fixed a bug causing AntiCraft Rooms to continue Attacking destroyed Crafts
  • Fixed a bug causing Abilities triggered by Crew AI to override Cloaked Crew checks
  • Fixed a bug preventing delivery of Tapjoy Rewards
  • Fixed a bug preventing Manual Commands from registering as queued
  • Fixed a bug preventing display of Ad Ship Repairs for Subscribed users
  • Fixed a bug preventing display of transition loading icon animation on launch
  • Fixed a bug preventing display of King Craft buff effect
  • Fixed a bug preventing AntiCraft Rooms from prioritizing Craft correctly based on Craft HP
  • Fixed a bug preventing Fleet Wars Engagements from finalizing correctly
  • Fixed a bug preventing Offerwall/Tapjoy rewards from being awarded correctly
V0.999.58 Changelogs:

  • Crew RST Stat now also reduces Poison Duration
  • Shield Generator Reload Time decreased from 8 to 7 sec
  • Bolter Reload Time increased from 1 to 2 sec
  • Gamma Beam Emitter Room Crew Damage increased from 5 to 6.5
  • Irradiator Room Crew Damage increased from 2 to 3
  • Large Engines Evasion Regeneration from 0.3% to 0.5%
  • Engines Evasion Capacity increased from 25% to 30%
  • Ship Thrusters Evasion Capacity increased from 15% to 20%
  • Fusion Drive Engine Room no longer increases Max Evasion
  • Fusion Drive Engine Room now grants 1% Evasion Regen every 0.5 sec
  • Security Gate Rooms now Detect and Damage Cloaked Crews
  • Assassin Droid HP increased from 10 to 12
  • Breaker Missiles Damage Taken by Target Room reduced from 25% to 20%
  • Jungler Missiles Crew Damage increased from 5 to 6
  • Jungler Missiles now only apply Poison to Crews/Droids
  • Craft Attack Speed is now reduced by 50% when not in Attack Orbit
  • Craft Attack Range is now reduced by 50% when not in Attack Orbit
  • All Crafts now reset Attack Reload Time on Teleport
  • Warp Hangar Room now has a 1 sec Cooldown Time
  • Tactical Hangars now Launch Skirmisher Craft instead of Striker Craft
  • Skirmisher and Knight Craft Missiles now have 2.5 Tracking Damage
  • Skirmisher Craft changed from Laser Attacks to Missile Attacks
  • Bulwark Craft changed from Laser Attacks to Missile Attacks
  • Bulwark Craft System/Crew/Craft/Tracking Damage increased from 0.1 to 0.3
  • Bulwark Craft Volley reduced from 8 to 6
  • Bulwark Craft Reload Speed increased from 7 to 10 sec
  • Interceptor Craft Reload Time increased from 3.5 to 4.5 sec
  • Herald Craft can no longer Teleport other Herald Craft
  • Herald Craft Reload Time increased from 5 to 8 sec
  • Herald Craft Rebuild Speed Modifier reduced from -40% to -60%
  • Savior Craft Rebuild Speed modifier increased from -40% to -25%
  • Scout Fighter Craft Flight Speed reduced from 9 to 8
  • Stinger Craft Flight Speed reduced from 10 to 8
  • Updated Help Menu Info entries
  • Ctrl-Backspace in Chat now deletes the last word only
  • Added support for ‘Status Effect’ AI Conditions
  • Medical Droid AI changed to only ‘Use Special Ability when <= 75% HP’
  • Fixed a bug causing Ad Blimps to be pressable multiple times
  • Fixed a bug causing Cloaked Crews to break Cloak when Teleporting
  • Fixed a bug causing incorrect Crew Counter values after Donated Crews return
  • Fixed a bug causing Room AI to be removed when editing Modules
  • Fixed a bug preventing Craft functions when Target Room has EMP
  • Fixed a bug preventing display of Crew Headgear Equipment
  • Fixed a bug preventing Crafts with no assigned Target from Teleporting to Heralds
  • Fixed a bug preventing Chat from sending a Message when pressing Enter
  • Fixed a bug preventing display of Poison and Break Status Effects on Rooms

Thank you for all of your feedback, which has led to many of the changes noted above. You can join these discussions in the Feedback section of our Official PSS Discord and on our subreddit.

Good Hunting, Captains!


-SavySoda Team

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